v1.1.2
- I forgot to check "Is Sky" in the material settings for the new sky, which can cause issues on mobile.
v1.1.1
- I fixed a lighting issue that appeared while resolving problems for Android.
- Setting LOD to 1 disables them.
- Missing translation for yes/no to quit the game.
v1.1.0
- I added elite monsters and reduced the power of non-elites.
- I've added temporary joystick images for the mobile version.
- So I changed the drop rate for non-elites.
- I added a prettier sky.
v1.0
- I changed the logo and some buttons using Krita software.
- I added images when selecting upgrades.
v.0.99999 :
- Despite obstacle detection, the loots could get stuck in the environment.
- I added a safety check to the quit button.
- I added a scoreboard at the end of the game.
- The multiple swords did not take effect when the random upgrade was activated. (or only after a KO)
- I added the max damage, name, and mode level to the scoreboard.
- I removed unnecessary ticks from the timer and the displayed wave number.
- I added a safeguard to ensure the camera is correctly positioned on the character (the default one seemed to glitch during the Google team's test).
v.0.99998 :
- Not enough PlayerStarts for more than 2 players
- Issue with the damage multiplier value against players
- Life drop rate too high
- Luck drop rate too high
- Swap + and - to zoom
- Option to restart the connection if the browser has been closed.
- The bosses actually give money rather than taking it.
- Boss on the client side not well positioned in the Z
- Client-side effect around the boss is not the right size.
- The mouse cursor disappeared when switching maps while in FPS mode.
- Despite obstacle detection, the bosses could get stuck in the environment.
- The visual resuscitation bar was not progressing.
v.0.99997 :
- Some textures were unnecessarily large, so I resized them.
v.0.99996 :
- The floor of the void map was no longer transparent.
- I added 2 starry backgrounds to the Void map.
v.0.99995 :
- I changed HoldEToRevive to Hold E to Revive or Hold Key to Revive.
- The number of players in a game set via the editable box now works correctly.
- The multiplication of money based on the number of players is now actually in effect (previously, it was only visual).
- The camera zoom now focuses properly on the head.
- Rotation correction during zooming out
- I removed all the unnecessary camera resets in the lobby.
- Issues regarding undestroyed sessions and old network configurations should be resolved.
- I added a light above the skin changer because of the sun's shadow.
v.0.99994 :
- Killing all the monsters in VoidOverload mode now spawns the next wave.
- The totem's lightning crit tier (visual) is now correctly displayed.
v.0.99993 :
- Swords are now translucent in first-person view.
- I added transparency to the totem effects to prevent them from obscuring your view.
v.0.99992 :
- I added a checkbox to allow for random upgrade selection and avoid interruptions during gameplay.
- Luck exceeding 100% removes white upgrades.
- Luck exceeding 200% removes green upgrades.