VoidFall will continue to evolve with new monsters, elite enemies, bosses, weapons, and powerful upgrades.
Version 1.2 will introduce two special upgrade shops, allowing players to spend points earned by defeating bosses and elite monsters. Each shop will offer unique upgrades to improve survivability, damage, and combat abilities.
All features listed below are planned for a future update and may change during development.
Currency: Points earned by defeating bosses.
Powerful upgrades designed to improve your character's strength, survivability, and combat potential.
Health Regeneration — Gradually restores health over time.
Shield Regeneration — Improves shield regeneration.
Second Chance — Grants a chance to survive a fatal blow with 1 HP. The probability can be upgraded.
Resilience — Reduces incoming damage for a short time after taking a heavy hit. Upgrade its damage reduction and cooldown.
Reactive Shield — When the shield breaks, triggers a shockwave that damages and knocks back nearby enemies.
Antidote — Reduces poison damage received.
Firefighter — Reduces fire damage received.
Execution — Deals increased damage to enemies below a certain health threshold.
Boss Hunter — Increases damage dealt to bosses.
Ultimate Rage — Increases damage dealt as health decreases.
Absorption — Converts a portion of damage dealt into healing over time.
Weapon Master — Improves weapon performance.
Persistent Energy — Extends the duration of selected effects or bonuses. Exact mechanics to be determined.
Resonance — Triggers an energy explosion after a certain number of kills.
Frenzy — Temporarily increases damage after defeating an elite monster or boss.
Soul Harvest — Grants additional power for defeating elite enemies, using a mechanic distinct from Frenzy.
Dash upgrades will enhance mobility, defense, and crowd control. They will be available through one of the two special shops.
Reinforced Dash — Reduces incoming damage for a short time after dashing.
Shockwave — Knocks back nearby enemies at the end of a dash.
Energy Trail — Leaves an energy trail that damages enemies crossed during the dash. Elemental variants may be introduced.
Stunning Dash — Grants a chance to stun enemies crossed or caught near the end of the dash, briefly preventing them from attacking.
Higher upgrade ranks may improve effectiveness, duration, range, or activation chance.
Currency: Points earned by defeating elite monsters.
Specialized upgrades that reward players for hunting elite enemies and offer new ways to control the battlefield.
Adaptive Regeneration — Increases health regeneration after remaining out of combat for a certain period.
Predatory Instinct — Increases damage dealt to elite enemies.
Last Stand (Multiplayer only) — Grants a defensive bonus when teammates are eliminated or incapacitated.
Vital Link (Multiplayer only) — Shares a portion of healing received with nearby allies.
Death Wave: Fire — Defeated enemies can trigger a fiery explosion that damages nearby monsters.
Death Wave: Lightning — Defeated enemies can trigger an electrical discharge that spreads to nearby monsters.
Death Wave: Frost — Defeated enemies can release a freezing blast that slows or freezes surrounding monsters.
These elemental effects could offer different playstyles, from explosive damage to crowd control.
More upgrades, weapons, monsters, and bosses may be added as development continues.